Overview
KiwiCo was created to celebrate kids' natural creativity and curiosity while helping parents who want to bring enriching experiences to their children. Through KiwiCo's hands-on DIY products, we believe creative confidence can help kids think BIG and act like creators and producers instead of just consumers.

What was my day-to-day like?
My day-to-day involved owning the print design direction of Tinker (engineering focus) and partially Atlas (cultural focus) product subscription lines among the 8 product lines. I also helped out with individual Shop products from time to time. Among those product lines, I designed product art, crate packaging, and educational collateral (instructions, magazine, etc.) that engage kids with hands-on STEAM learning experiences. 

Please request to see more projects in detail.
Role
Graphic Designer

Project Type
Print Design, Product Design, Branding

Team
Design Manager - Jenn Wu, Rachel Kim
Editorial Designer - Laura Shields
Product Designers - Harold Russell, Daniel Tompkins, Mason Smith
Photographer: Jane Snyder
Graphic Designer - Joycelyn Wu

Collaborations with many more across Product Design, Editorial Design, Sourcing, and Illustration teams
photos from kiwico.com
The KiwiCo Design Process
I collaborated across industrial product design, editorial design, photography, illustration, sourcing, and other creative teams to iterate the learning experiences from kid product testings. Here's how it usually went:

(1) I start with chatting with product designers to ideate how to bring their concepts to life with visuals and branding. I also work with sourcing at times to make sure special finishes are still within budget!

(2) After product designers and editorial designers work together to come up with the product-building instructions, I chime into the conversation and work with the illustration team to combine illustrations and copy into an instructional design layout.

(3) Then it's kid testing time! Through testings, we get insights from kids to see if there are any part of the product or learning process that is confusing or can be improved. 

(4) In the meanwhile, I also work with editorial designers to design magazine spreads that teach STEM concepts behind the product design and extra activities that they can do. 

(5) Lastly after rounds of iterations, I wrap things up with the crate packaging, viola! 

Example of a Tinker product line crate - Spin Art Machine (whoa!) 

Project Highlights
Check out some of the launched products that I had fun working on:
Hover Disc in Tinker Crate
Product Designer: Harold Russell
Editorial Designer: Laura Shields
Photographer: Jane Snyder
Fishing Rod in KiwiCo Shop
Product Designer: Mason Smith
Graphic Designer: Jocelyn Wu
Photographer: Jane Snyder
Biomimetic Grabber in Tinker Crate
Product Designer: Daniel Tompkins
Editorial Designer: Laura Shields
Photographer: Jane Snyder
Tinker Crate STEM Magazines
Illustrators: Huy Hoang, Amy Wong
Editorial Designer: Laura Shields
Hydraulic Walker in Tinker Crate
Product Designer: Harold Russel
Editorial Designer: Laura Shields
Photographer: Jane Snyder

View next work

Back to Top